Comments on: Gamification: How Clash of Clans changed my class https://ditchthattextbook.com/gamification-how-clash-of-clans-changed-my-class/?utm_source=rss&utm_medium=rss&utm_campaign=gamification-how-clash-of-clans-changed-my-class Ed tech, creative teaching, less reliance on the textbook. Thu, 12 Aug 2021 23:33:46 +0000 hourly 1 https://wordpress.org/?v=6.4.2 By: raniaxdyt https://ditchthattextbook.com/gamification-how-clash-of-clans-changed-my-class/#comments/126923 Mon, 01 Mar 2021 15:48:46 +0000 http://ditchthattextbook.com/?p=2378#comment-126923 hola bruno r y adrian s

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By: 20 ways to gamify your class - Ditch That Textbook https://ditchthattextbook.com/gamification-how-clash-of-clans-changed-my-class/#comments/126279 Sat, 04 Jul 2020 16:55:15 +0000 http://ditchthattextbook.com/?p=2378#comment-126279 […] There’s a reason that online multiplayer games like Clash of Clans are so popular. When we leverage that engagement in the class, serious learning can come out of […]

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By: Savage Math – Tweaking For No Reason https://ditchthattextbook.com/gamification-how-clash-of-clans-changed-my-class/#comments/112050 Tue, 25 Oct 2016 20:36:31 +0000 http://ditchthattextbook.com/?p=2378#comment-112050 […] Indiana-based teacher and author Matt Miller (Ditch That Textbook) wrote about how infusing principles of video gaming into his classroom changed the way his students looked at (and engaged with) something as basic as […]

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By: Beth Crawford https://ditchthattextbook.com/gamification-how-clash-of-clans-changed-my-class/#comments/110019 Sun, 18 Sep 2016 12:01:55 +0000 http://ditchthattextbook.com/?p=2378#comment-110019 Consider looking at Classcraft.com–it’s a Canadian site that has planned out some of the gamification stuff. I’m using it for the 2nd year with my students, but this year I added a “Skyrim” style map that they must conquer.

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By: Isma https://ditchthattextbook.com/gamification-how-clash-of-clans-changed-my-class/#comments/88367 Tue, 15 Sep 2015 13:21:13 +0000 http://ditchthattextbook.com/?p=2378#comment-88367 I find it interesting that you mntieon the possibility of negative effects on kids who find themselves on the lower halves of the leaderboards. The interesting thing about gamification in education is that a lot of experts think that gamification actually has the greatest effect on kids on the lower half of classes. On the case I mntieoned in class, Lee Sheldon’s game design class, the reversal of traditional grading systems gave students a greater sense of agency, or the idea that their grades were in their own hands, rather than in the hands of outside forces. For underperformers, it’s that greater sense of agency, rather than a desire to be on top, that improves performance. I don’t know if being on the lower half of a leaderboard or even leaderboards themselves (correlation not causation) would have much of an effect without other aspects and mechanics, especially since there are already schools with rankings by class. I don’t come from a school that does rankings, though, so I don’t know much about that subject.

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